/*
** $Id: lua.c $
** Lua stand-alone interpreter
** See Copyright Notice in lua.h
*/

#define lua_c

#include "lprefix.h"


#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include <signal.h>

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"


#if !defined(LUA_PROGNAME)
#define LUA_PROGNAME		"lua"
#endif

#if !defined(LUA_INIT_VAR)
#define LUA_INIT_VAR		"LUA_INIT"
#endif

#define LUA_INITVARVERSION	LUA_INIT_VAR LUA_VERSUFFIX


static lua_State* globalL = NULL;

static const char* progname = LUA_PROGNAME;


/*
** Hook set by signal function to stop the interpreter.
*/
static void lstop(lua_State* L, lua_Debug* ar){
	(void)ar;  /* unused arg. */
	lua_sethook(L, NULL, 0, 0);  /* reset hook */
	luaL_error(L, "interrupted!");
}


/*
** Function to be called at a C signal. Because a C signal cannot
** just change a Lua state (as there is no proper synchronization),
** this function only sets a hook that, when called, will stop the
** interpreter.
*/
static void laction(int i){
	int flag = LUA_MASKCALL | LUA_MASKRET | LUA_MASKLINE | LUA_MASKCOUNT;
	signal(i, SIG_DFL); /* if another SIGINT happens, terminate process */
	lua_sethook(globalL, lstop, flag, 1);
}


static void print_usage(const char* badoption){
	lua_writestringerror("%s: ", progname);
	if (badoption[1] == 'e' || badoption[1] == 'l')
		lua_writestringerror("'%s' needs argument\n", badoption);
	else
		lua_writestringerror("unrecognized option '%s'\n", badoption);
	lua_writestringerror(
		"usage: %s [options] [script [args]]\n"
		"Available options are:\n"
		"  -e stat  execute string 'stat'\n"
		"  -i       enter interactive mode after executing 'script'\n"
		"  -l name  require library 'name' into global 'name'\n"
		"  -v       show version information\n"
		"  -E       ignore environment variables\n"
		"  -W       turn warnings on\n"
		"  --       stop handling options\n"
		"  -        stop handling options and execute stdin\n"
		,
		progname);
}


/*
** Prints an error message, adding the program name in front of it
** (if present)
*/
static void l_message(const char* pname, const char* msg){
	if (pname) lua_writestringerror("%s: ", pname);
	lua_writestringerror("%s\n", msg);
}


/*
** Check whether 'status' is not OK and, if so, prints the error
** message on the top of the stack. It assumes that the error object
** is a string, as it was either generated by Lua or by 'msghandler'.
*/
static int report(lua_State* L, int status){
	if (status != LUA_OK){
		const char* msg = lua_tostring(L, -1);
		l_message(progname, msg);
		lua_pop(L, 1);  /* remove message */
	}
	return status;
}


/*
** Message handler used to run all chunks
*/
static int msghandler(lua_State* L){
	const char* msg = lua_tostring(L, 1);
	if (msg == NULL){  /* is error object not a string? */
		if (luaL_callmeta(L, 1, "__tostring") &&  /* does it have a metamethod */
			lua_type(L, -1) == LUA_TSTRING)  /* that produces a string? */
			return 1;  /* that is the message */
		else
			msg = lua_pushfstring(L, "(error object is a %s value)",
								  luaL_typename(L, 1));
	}
	luaL_traceback(L, L, msg, 1);  /* append a standard traceback */
	return 1;  /* return the traceback */
}


/*
** Interface to 'lua_pcall', which sets appropriate message function
** and C-signal handler. Used to run all chunks.
*/
static int docall(lua_State* L, int narg, int nres){
	int status;
	int base = lua_gettop(L) - narg;  /* function index */
	lua_pushcfunction(L, msghandler);  /* push message handler */
	lua_insert(L, base);  /* put it under function and args */
	globalL = L;  /* to be available to 'laction' */
	signal(SIGINT, laction);  /* set C-signal handler */
	status = lua_pcall(L, narg, nres, base);
	signal(SIGINT, SIG_DFL); /* reset C-signal handler */
	lua_remove(L, base);  /* remove message handler from the stack */
	return status;
}


static void print_version(void){
	lua_writestring(LUA_COPYRIGHT, strlen(LUA_COPYRIGHT));
	lua_writeline();
}


/*
** Create the 'arg' table, which stores all arguments from the
** command line ('argv'). It should be aligned so that, at index 0,
** it has 'argv[script]', which is the script name. The arguments
** to the script (everything after 'script') go to positive indices;
** other arguments (before the script name) go to negative indices.
** If there is no script name, assume interpreter's name as base.
*/
static void createargtable(lua_State* L, char** argv, int argc, int script){
	int i, narg;
	if (script == argc) script = 0;  /* no script name? */
	narg = argc - (script + 1);  /* number of positive indices */
	lua_createtable(L, narg, script + 1);
	for (i = 0; i < argc; i++){
		lua_pushstring(L, argv[i]);
		lua_rawseti(L, -2, i - script);
	}
	lua_setglobal(L, "arg");
}


static int dochunk(lua_State* L, int status){
	if (status == LUA_OK) status = docall(L, 0, 0);
	return report(L, status);
}


static int dofile(lua_State* L, const char* name){
	return dochunk(L, luaL_loadfile(L, name));
}


static int dostring(lua_State* L, const char* s, const char* name){
	return dochunk(L, luaL_loadbuffer(L, s, strlen(s), name));
}


/*
** Calls 'require(name)' and stores the result in a global variable
** with the given name.
*/
static int dolibrary(lua_State* L, const char* name){
	int status;
	lua_getglobal(L, "require");
	lua_pushstring(L, name);
	status = docall(L, 1, 1);  /* call 'require(name)' */
	if (status == LUA_OK)
		lua_setglobal(L, name);  /* global[name] = require return */
	return report(L, status);
}


/*
** Push on the stack the contents of table 'arg' from 1 to #arg
*/
static int pushargs(lua_State* L){
	int i, n;
	if (lua_getglobal(L, "arg") != LUA_TTABLE)
		luaL_error(L, "'arg' is not a table");
	n = (int)luaL_len(L, -1);
	luaL_checkstack(L, n + 3, "too many arguments to script");
	for (i = 1; i <= n; i++)
		lua_rawgeti(L, -i, i);
	lua_remove(L, -i);  /* remove table from the stack */
	return n;
}


static int handle_script(lua_State* L, char** argv){
	int status;
	const char* fname = argv[0];
	if (strcmp(fname, "-") == 0 && strcmp(argv[-1], "--") != 0)
		fname = NULL;  /* stdin */
	status = luaL_loadfile(L, fname);
	if (status == LUA_OK){
		int n = pushargs(L);  /* push arguments to script */
		status = docall(L, n, LUA_MULTRET);
	}
	return report(L, status);
}


/* bits of various argument indicators in 'args' */
#define has_error	1	/* bad option */
#define has_i		2	/* -i */
#define has_v		4	/* -v */
#define has_e		8	/* -e */
#define has_E		16	/* -E */


/*
** Traverses all arguments from 'argv', returning a mask with those
** needed before running any Lua code (or an error code if it finds
** any invalid argument). 'first' returns the first not-handled argument
** (either the script name or a bad argument in case of error).
*/
static int collectargs(char** argv, int* first){
	int args = 0;
	int i;
	for (i = 1; argv[i] != NULL; i++){
		*first = i;
		if (argv[i][0] != '-')  /* not an option? */
			return args;  /* stop handling options */
		switch (argv[i][1]){  /* else check option */
			case '-':  /* '--' */
				if (argv[i][2] != '\0')  /* extra characters after '--'? */
					return has_error;  /* invalid option */
				*first = i + 1;
				return args;
			case '\0':  /* '-' */
				return args;  /* script "name" is '-' */
			case 'E':
				if (argv[i][2] != '\0')  /* extra characters? */
					return has_error;  /* invalid option */
				args |= has_E;
				break;
			case 'W':
				if (argv[i][2] != '\0')  /* extra characters? */
					return has_error;  /* invalid option */
				break;
			case 'i':
				args |= has_i;  /* (-i implies -v) *//* FALLTHROUGH */
			case 'v':
				if (argv[i][2] != '\0')  /* extra characters? */
					return has_error;  /* invalid option */
				args |= has_v;
				break;
			case 'e':
				args |= has_e;  /* FALLTHROUGH */
			case 'l':  /* both options need an argument */
				if (argv[i][2] == '\0'){  /* no concatenated argument? */
					i++;  /* try next 'argv' */
					if (argv[i] == NULL || argv[i][0] == '-')
						return has_error;  /* no next argument or it is another option */
				}
				break;
			default:  /* invalid option */
				return has_error;
		}
	}
	*first = i;  /* no script name */
	return args;
}


/*
** Processes options 'e' and 'l', which involve running Lua code, and
** 'W', which also affects the state.
** Returns 0 if some code raises an error.
*/
static int runargs(lua_State* L, char** argv, int n){
	int i;
	for (i = 1; i < n; i++){
		int option = argv[i][1];
		lua_assert(argv[i][0] == '-');  /* already checked */
		switch (option){
			case 'e':  case 'l':
				{
					int status;
					const char* extra = argv[i] + 2;  /* both options need an argument */
					if (*extra == '\0') extra = argv[++i];
					lua_assert(extra != NULL);
					status = (option == 'e')
						? dostring(L, extra, "=(command line)")
						: dolibrary(L, extra);
					if (status != LUA_OK) return 0;
					break;
				}
			case 'W':
				lua_warning(L, "@on", 0);  /* warnings on */
				break;
		}
	}
	return 1;
}


static int handle_luainit(lua_State* L){
	const char* name = "=" LUA_INITVARVERSION;
	const char* init = _CRT_SECURE_NO_WARNINGS(name + 1);
	if (init == NULL){
		name = "=" LUA_INIT_VAR;
		init = _CRT_SECURE_NO_WARNINGS(name + 1);  /* try alternative name */
	}
	if (init == NULL) return LUA_OK;
	else if (init[0] == '@')
		return dofile(L, init + 1);
	else
		return dostring(L, init, name);
}


/*
** {==================================================================
** Read-Eval-Print Loop (REPL)
** ===================================================================
*/

#if !defined(LUA_PROMPT)
#define LUA_PROMPT		"> "
#define LUA_PROMPT2		">> "
#endif

#if !defined(LUA_MAXINPUT)
#define LUA_MAXINPUT		512
#endif


/*
** lua_stdin_is_tty detects whether the standard input is a 'tty' (that
** is, whether we're running lua interactively).
*/
#if !defined(lua_stdin_is_tty)	/* { */

#if defined(LUA_USE_POSIX)	/* { */

#include <unistd.h>
#define lua_stdin_is_tty()	isatty(0)

#elif defined(LUA_USE_WINDOWS)	/* }{ */

#include <io.h>
#include <windows.h>

#define lua_stdin_is_tty()	_isatty(_fileno(stdin))

#else				/* }{ */

/* ISO C definition */
#define lua_stdin_is_tty()	1  /* assume stdin is a tty */

#endif				/* } */

#endif				/* } */


/*
** lua_readline defines how to show a prompt and then read a line from
** the standard input.
** lua_saveline defines how to "save" a read line in a "history".
** lua_freeline defines how to free a line read by lua_readline.
*/
#if !defined(lua_readline)	/* { */

#if defined(LUA_USE_READLINE)	/* { */

#include <readline/readline.h>
#include <readline/history.h>
#define lua_initreadline(L)	((void)L, rl_readline_name="lua")
#define lua_readline(L,b,p)	((void)L, ((b)=readline(p)) != NULL)
#define lua_saveline(L,line)	((void)L, add_history(line))
#define lua_freeline(L,b)	((void)L, free(b))

#else				/* }{ */

#define lua_initreadline(L)  ((void)L)
#define lua_readline(L,b,p) \
        ((void)L, fputs(p, stdout), fflush(stdout),  /* show prompt */ \
        fgets(b, LUA_MAXINPUT, stdin) != NULL)  /* get line */
#define lua_saveline(L,line)	{ (void)L; (void)line; }
#define lua_freeline(L,b)	{ (void)L; (void)b; }

#endif				/* } */

#endif				/* } */


/*
** Return the string to be used as a prompt by the interpreter. Leave
** the string (or nil, if using the default value) on the stack, to keep
** it anchored.
*/
static const char* get_prompt(lua_State* L, int firstline){
	if (lua_getglobal(L, firstline ? "_PROMPT" : "_PROMPT2") == LUA_TNIL)
		return (firstline ? LUA_PROMPT : LUA_PROMPT2);  /* use the default */
	else{  /* apply 'tostring' over the value */
		const char* p = luaL_tolstring(L, -1, NULL);
		lua_remove(L, -2);  /* remove original value */
		return p;
	}
}

/* mark in error messages for incomplete statements */
#define EOFMARK		"<eof>"
#define marklen		(sizeof(EOFMARK)/sizeof(char) - 1)


/*
** Check whether 'status' signals a syntax error and the error
** message at the top of the stack ends with the above mark for
** incomplete statements.
*/
static int incomplete(lua_State* L, int status){
	if (status == LUA_ERRSYNTAX){
		size_t lmsg;
		const char* msg = lua_tolstring(L, -1, &lmsg);
		if (lmsg >= marklen && strcmp(msg + lmsg - marklen, EOFMARK) == 0){
			lua_pop(L, 1);
			return 1;
		}
	}
	return 0;  /* else... */
}


/*
** Prompt the user, read a line, and push it into the Lua stack.
*/
static int pushline(lua_State* L, int firstline){
	char buffer[LUA_MAXINPUT];
	char* b = buffer;
	size_t l;
	const char* prmt = get_prompt(L, firstline);
	int readstatus = lua_readline(L, b, prmt);
	if (readstatus == 0)
		return 0;  /* no input (prompt will be popped by caller) */
	lua_pop(L, 1);  /* remove prompt */
	l = strlen(b);
	if (l > 0 && b[l - 1] == '\n')  /* line ends with newline? */
		b[--l] = '\0';  /* remove it */
	if (firstline && b[0] == '=')  /* for compatibility with 5.2, ... */
		lua_pushfstring(L, "return %s", b + 1);  /* change '=' to 'return' */
	else
		lua_pushlstring(L, b, l);
	lua_freeline(L, b);
	return 1;
}


/*
** Try to compile line on the stack as 'return <line>;'; on return, stack
** has either compiled chunk or original line (if compilation failed).
*/
static int addreturn(lua_State* L){
	const char* line = lua_tostring(L, -1);  /* original line */
	const char* retline = lua_pushfstring(L, "return %s;", line);
	int status = luaL_loadbuffer(L, retline, strlen(retline), "=stdin");
	if (status == LUA_OK){
		lua_remove(L, -2);  /* remove modified line */
		if (line[0] != '\0')  /* non empty? */
			lua_saveline(L, line);  /* keep history */
	} else
		lua_pop(L, 2);  /* pop result from 'luaL_loadbuffer' and modified line */
	return status;
}


/*
** Read multiple lines until a complete Lua statement
*/
static int multiline(lua_State* L){
	for (;;){  /* repeat until gets a complete statement */
		size_t len;
		const char* line = lua_tolstring(L, 1, &len);  /* get what it has */
		int status = luaL_loadbuffer(L, line, len, "=stdin");  /* try it */
		if (!incomplete(L, status) || !pushline(L, 0)){
			lua_saveline(L, line);  /* keep history */
			return status;  /* cannot or should not try to add continuation line */
		}
		lua_pushliteral(L, "\n");  /* add newline... */
		lua_insert(L, -2);  /* ...between the two lines */
		lua_concat(L, 3);  /* join them */
	}
}


/*
** Read a line and try to load (compile) it first as an expression (by
** adding "return " in front of it) and second as a statement. Return
** the final status of load/call with the resulting function (if any)
** in the top of the stack.
*/
static int loadline(lua_State* L){
	int status;
	lua_settop(L, 0);
	if (!pushline(L, 1))
		return -1;  /* no input */
	if ((status = addreturn(L)) != LUA_OK)  /* 'return ...' did not work? */
		status = multiline(L);  /* try as command, maybe with continuation lines */
	lua_remove(L, 1);  /* remove line from the stack */
	lua_assert(lua_gettop(L) == 1);
	return status;
}


/*
** Prints (calling the Lua 'print' function) any values on the stack
*/
static void l_print(lua_State* L){
	int n = lua_gettop(L);
	if (n > 0){  /* any result to be printed? */
		luaL_checkstack(L, LUA_MINSTACK, "too many results to print");
		lua_getglobal(L, "print");
		lua_insert(L, 1);
		if (lua_pcall(L, n, 0, 0) != LUA_OK)
			l_message(progname, lua_pushfstring(L, "error calling 'print' (%s)",
												lua_tostring(L, -1)));
	}
}


/*
** Do the REPL: repeatedly read (load) a line, evaluate (call) it, and
** print any results.
*/
static void doREPL(lua_State* L){
	int status;
	const char* oldprogname = progname;
	progname = NULL;  /* no 'progname' on errors in interactive mode */
	lua_initreadline(L);
	while ((status = loadline(L)) != -1){
		if (status == LUA_OK)
			status = docall(L, 0, LUA_MULTRET);
		if (status == LUA_OK) l_print(L);
		else report(L, status);
	}
	lua_settop(L, 0);  /* clear stack */
	lua_writeline();
	progname = oldprogname;
}

/* }================================================================== */


/*
** Main body of stand-alone interpreter (to be called in protected mode).
** Reads the options and handles them all.
*/
static int pmain(lua_State* L){
	int argc = (int)lua_tointeger(L, 1);
	char** argv = (char**)lua_touserdata(L, 2);
	int script;
	int args = collectargs(argv, &script);
	luaL_checkversion(L);  /* check that interpreter has correct version */
	if (argv[0] && argv[0][0]) progname = argv[0];
	if (args == has_error){  /* bad arg? */
		print_usage(argv[script]);  /* 'script' has index of bad arg. */
		return 0;
	}
	if (args & has_v)  /* option '-v'? */
		print_version();
	if (args & has_E){  /* option '-E'? */
		lua_pushboolean(L, 1);  /* signal for libraries to ignore env. vars. */
		lua_setfield(L, LUA_REGISTRYINDEX, "LUA_NOENV");
	}
	luaL_openlibs(L);  /* open standard libraries */
	createargtable(L, argv, argc, script);  /* create table 'arg' */
	lua_gc(L, LUA_GCGEN, 0, 0);  /* GC in generational mode */
	if (!(args & has_E)){  /* no option '-E'? */
		if (handle_luainit(L) != LUA_OK)  /* run LUA_INIT */
			return 0;  /* error running LUA_INIT */
	}
	if (!runargs(L, argv, script))  /* execute arguments -e and -l */
		return 0;  /* something failed */
	if (script < argc &&  /* execute main script (if there is one) */
		handle_script(L, argv + script) != LUA_OK)
		return 0;
	if (args & has_i)  /* -i option? */
		doREPL(L);  /* do read-eval-print loop */
	else if (script == argc && !(args & (has_e | has_v))){  /* no arguments? */
		if (lua_stdin_is_tty()){  /* running in interactive mode? */
			print_version();
			doREPL(L);  /* do read-eval-print loop */
		} else dofile(L, NULL);  /* executes stdin as a file */
	}
	lua_pushboolean(L, 1);  /* signal no errors */
	return 1;
}


int main1(int argc, char** argv){
	int status, result;
	lua_State* L = luaL_newstate();  /* create state */
	if (L == NULL){
		l_message(argv[0], "cannot create state: not enough memory");
		return EXIT_FAILURE;
	}
	lua_pushcfunction(L, &pmain);  /* to call 'pmain' in protected mode */
	lua_pushinteger(L, argc);  /* 1st argument */
	lua_pushlightuserdata(L, argv); /* 2nd argument */
	status = lua_pcall(L, 2, 1, 0);  /* do the call */
	result = lua_toboolean(L, -1);  /* get result */
	report(L, status);
	lua_close(L);
	return (result && status == LUA_OK) ? EXIT_SUCCESS : EXIT_FAILURE;
}

